Ghost hunting torch!
Here's a torch that's in progress. I've been wanting time to work on my texturing skills; I'm slowly working my way up to weapons.
Skin shader
I've been running around trying to get myself some work, while also finishing the last few assignments and exam study for final year!
In the interim, here's a skin shader I'm still working on.
I've been trying to work with some techniques that add a lot more life but that also play nice with Unreal's hard coded lambert/phong niceness.
Wonder Boy finished!
Here's the final (well, actually the second final :p) for the 3D▲-TRANSFORMATIONS GameArtisans mini comp.
Edit: I modified the shader and corrected a lot of small problems with the baked highlights (which were overblown at a spec-level) in the diffuse map. The shader's got ambient light now and it has a lot more of a TF2-style half lambert look.
Current Works in Progress
Here are two models I'm working on now. The first is an entry for the '09 Game Artisans Comicon I had to drop. The second is where I'm at on the Artisans 3dUp sprite-to-model comp.
Recent Work
Here's a some of my work from my old portfolio website and that I've made for personal projects or game art competitions. Thanks for looking!












