Archive for August, 2011

Procedural Pixel Environment

Tuesday, August 2nd, 2011

Procedural texturing is amazing fun. Grab Filter Forge some time and have a go.

Recently I’ve been trying to make some simple, convincing procedural pixel art. Here are a few of the latest ones.


Here are the raw textures (click to view full).

This is what the textures look like when applied to a 3d scene (click to view full):

Each texture has 16 colours and was procedurally downsampled from a higher colour, procedurally generated bitmap. If you grab Filter Forge, you can try editing the following Filter Forge filter and try your hand at it: Procedural Pixel Levels

Hope you get something out of this 🙂

Competition Fail

Tuesday, August 2nd, 2011

Before I started entering online art comps I was constantly disappointed when entrants failed to make it to the finish line. I said to myself that surely I’d never be one of those people and that for the sake of everyone interested in my art I’d make sure that I always finished.

Flash forward three years and I’ve finished many fewer competitions than I’ve started… Here’s some of my collected failures

Dominance War V

Chicks Riding Stuff

Gameartisans Chess Challenge – The Knight

Lowpoly Characters

Tuesday, August 2nd, 2011

Here are some low spec characters I’ve made for a tactical shooter that I’ve had in the works for some time. Each head is 260 tris and uses a single 128×128 texture. You’ll find info on the weapons in another post!

It’s incredible working on hand-painted textures. And it’s been a steep (but amazing!) learning curve.