Archive for February, 2013

Sci-fi tiles in Filter Forge

Friday, February 22nd, 2013

Making procedural textures can be daunting to begin with, but with a little persistence it can save you masses of time!

Here are some pointers on how I’ve made a batch of techy plate textures.

Technique

It does take a number of nodes together to get a good result. The Filter Forge network for the rough base is below-left. The final textures are created with the network below-right. Click either image to view full.

FF_Network_Base

FF_Network