Skin Shader

After a long time away from it I took the time to polish the texture and shader of this character, made for a client a while back. I’m satisfied with the finish and I think the small tweaks have made a massive improvement. It includes proper anisotropic hair (significantly better in the newer versions of Unreal) and more stylised, fleshier skin.

Here’s the updated version, followed by the oldest attempts at a skin shader, which used a combination of fake subsurface scattering and Matcap-like fake BDRF.

Final Seven skin texture and shader

Skin Before / After

Skin Before / After

One Response to “Skin Shader”

  1. gerry says:

    impressive —- fantastic

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