Procedural texturing is amazing fun. Grab Filter Forge some time and have a go.
Recently I’ve been trying to make some simple, convincing procedural pixel art. Here are a few of the latest ones.
Here are the raw textures (click to view full).



This is what the textures look like when applied to a 3d scene (click to view full):
Each texture has 16 colours and was procedurally downsampled from a higher colour, procedurally generated bitmap. If you grab Filter Forge, you can try editing the following Filter Forge filter and try your hand at it: Procedural Pixel Levels
Hope you get something out of this ![]()
This is fantastic =)!
This looks amazing, and has great potential. I’m gonna try to experiment with it.