I have been working in the games industry since 2007. Before that I was an active modder and indie game developer, making a number of award-winning mods for Unreal Tournament 2004 and role-playing adventure games.
Starting with C++, I have moved on from a dedicated coder to a technical artist. I love making game models and working in the engine to get them looking just right. I have extensive experience developing lighting, shader systems and special effects for games, and I still fall back on my programming whenever I feel the itch.